![]() ![]() ![]() Jumping over objects is possible, performed automatically while sprinting, though it's inconsistent as well: some obstacles don't allow you to vault them when they appear they should. The environment can be confusing: some hedges you can run straight through while other, smaller shrubs sometimes stop you short. Having to keep an eye on the minimap to pinpoint threats, and many of those threats shooting at me from offscreen, meant I often lost track of my character, who would wind up stuck on the corners of buildings, doors, foliage, and other objects. ![]() Sometimes the feeling is hard to define, a sort of sickening and fascinating revulsion with myself- why am I doing this?-such as when watching a character in The Sims slowly die from starvation while sitting in a puddle of his own filth because I've trapped him in a room for reasons I can't entirely explain. Killing innocents can be a means to an end or a solution to a problem, as in the Hitman games when I kill a janitor for his uniform, and it can provide a sense of grim satisfaction when I'm roleplaying a ruthless assassin in a Bethesda RPG. ![]() It's often fun and humorous, like when visiting over-the-top destruction on entire city blocks in the Saints Row series. It can be a mild feeling of guilt, such as when I crowbar a friendly Barney to death in Half-Life because I want to take his ammo clip with me. How does it feel having killed a couple thousand of innocent people in Hatred? As I said, killing bystanders in a game can result in a number of different reactions and feelings. After gathering weapons he stalks through residential neighborhoods, busy town centers, a moving passenger train, an army base, and ultimately a nuclear power plant, gunning down everyone he sees to make his dark vision a reality. The unnamed character you control explains that he's sick of the world and the people in it, and would like to kill as many people as he can before dying violently himself. Hatred, an isometric twin-stick shooter from Polish developer Destructive Creations, doesn't just include the killing of innocent bystanders, but features it as its primary activity. ![]()
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